JOE GLANMAN
Game Designer
VILE ESCAPE
Vile Escape was created from scratch over four months as our final project before graduation. A team of seven designers, including myself, were able to create a seven level game from concept to finished project in a short amount of time. We were able to hit our deadlines and eventually incorporated three artists to the team to give the game a final polish.
GUILE
Guile was designed by myself and a teammate for Game Design II. Made in 4 weeks, it is a third person stealth game. Player's utilize disguises to move through the environment and avoid enemies. The purpose of the assignment was to create a game using a the them "Playing both Sides".
SCRAPS
Scraps was a mid term level design project. Over three months, including a alpha, beta and gold build that culminated in a team project connecting all the levels.
BUILDING FUNCTIONAL GROUPS
During this course a myself and a team were tasked with constructing a Rip-o-Matic. A video pitch for a new game idea utilizing existing media for inspiration
LUCKY'S COIN GRAB, TIC-TAC-TOE, & LIGHTS OUT
ABOUT ME
Game design has always been a passion of mine, after spending time building a career in leadership and hospitality management, I decided to transition to a new career in game design. After attending Full Sail university, I received my Bachelor's degree in Game design and appreciate you taking the time to see some of my work. It's been a fantastic process and I look forward to creating many more games.